Jul 24, 2007, 08:08 AM // 08:08
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#1
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Warrior and Elementalist Attribute
Are these the only 2 profession that has 5 attribute category (not counting the no attribute skills) do you think thats not fair for other professions? and should be added?
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Jul 24, 2007, 08:13 AM // 08:13
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#2
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Desert Nomad
Join Date: May 2007
Profession: W/E
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Whys it unfair?
You still get same 200 att point cap so it just means you have to think more when making builds that you do with 4 choices
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Jul 24, 2007, 08:22 AM // 08:22
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#3
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Krytan Explorer
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No. It is fine as it is. No warrior will ever put in both axe and hammer mastery, it will be strength + single weapon mastery + tactics. Same as elementalist, I don't know any ele that puts points in 3 diffrent elements, usualy it is energy storage + fire + water/earth
Last edited by 6am3 Fana71c; Jul 24, 2007 at 08:27 AM // 08:27..
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Jul 24, 2007, 08:26 AM // 08:26
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#4
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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It's just a choice you have to make when choosing your profession. It would be like saying, "well if a Paragon has 80 armor, isn't it a little unfair that Ritualists only have 60 armor?".
You pay certain prices and gain certain benefits when you select your profession, it's just a part of playing the game.
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Jul 24, 2007, 08:36 AM // 08:36
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#5
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Desert Nomad
Join Date: May 2006
Guild: Scars Meadows [SMS]
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Hey sometimes I want to use axes. hammers & swords at the same time. To be a real weapon master
j/k
Last edited by ryanryanryan0310; Jul 24, 2007 at 09:29 AM // 09:29..
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Jul 24, 2007, 08:52 AM // 08:52
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#6
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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Elementalists can get 80 AL by using a prismatic insigna and reaching 9 in all 4 elements.
I haven't seen one mad enough to do it though
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Jul 24, 2007, 09:06 AM // 09:06
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#7
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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I am thinking
maybe i use the wrong word "not fair" what I am thinking was that maybe we can have new attribute for the profession. I added some, but they are not perfect, just something I was thinking of.
Critical strike
Dagger mastery
Deadly arts
Shadow arts
Flying daggers/weapons thingy.
Earth
Mysticism
Scythe
Wind
Shapeshifting
Domination
Fast casting
Illusion
Inspiration
Dreamscape (ability to sends / telepot friends/foes from its current locations)
Divine favor
Healing
Protection
Smiting
Meditation
Blood
Curses
Death
Soul reaping
Grenth Favor
Command
Leadership
Motivation
Spear
Sogolons Favor something, i am not really very familiar with paragon yet.
Beast
Expertise
Marksmanship
Wilderness
Tracking (secrets doors et cetera)
Channeling
Communing
Restorations
Spawning
Awaken (skills relating to awaken the ashes they hold summoning gods of the old etcetera.)
Last edited by pumpkin pie; Jul 24, 2007 at 09:08 AM // 09:08..
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Jul 24, 2007, 09:11 AM // 09:11
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#8
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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So you want to make the game harder to balance?
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Jul 24, 2007, 09:17 AM // 09:17
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#9
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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er, anet has to deal with that, lol not my problem.
besides you still only get 200 attribute points, just more stuffs (different skills et cetera) to play with, and more new related weapons.
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Jul 24, 2007, 09:27 AM // 09:27
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#10
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Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
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Pumpkin, if anything, having additional attributes is NOT fair. Ideally, a class would have 2 attributes only, so all skills wouldbe automatically maxed out.
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Jul 24, 2007, 09:30 AM // 09:30
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#11
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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please explain Iuris, I am not sure what you mean by 2 attributes only? and skill maxed out?
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Jul 24, 2007, 09:36 AM // 09:36
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#12
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Forge Runner
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Quote:
Originally Posted by pumpkin pie
er, anet has to deal with that, lol not my problem.
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And that's precisely why it's not going to happen. Because it's their problem.
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Jul 24, 2007, 10:38 AM // 10:38
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#14
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Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
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What I'm saying is that each character only gets a fixed amount of attribute points. The more attribute lines you invest them in, the lower your actual attributes will be, and the lower your overall effectiveness.
Thus follows that having an extra attribute line is not unfair to the other professions - it is unfair to the professions with the extra attibute lines.
Also note that given a fixed number of skills, this makes for fewer skills per attribute, actually limiting your options.
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Jul 24, 2007, 06:11 PM // 18:11
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#15
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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On my warrior I select a weapon before combat and make sure that my attributes are distributed properly.. If I am using a sword, I have 15-16 swordsmanship, 11 tactics, 9 strength...
If I am using my ele in PvE I will use fire mainly, so 16 fire, 15 energy storage...
So how exactly is the fact that we have extra attributes not fair?
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Jul 25, 2007, 12:26 AM // 00:26
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#16
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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The assassin one you're thinking of is Shuriken-jutsu Which, in essence, 'sins already have in dagger-throwing skills. No-one's stopping you from spamming Dancing Daggers!
In all honesty, I really can't see how other classes could have a 5th attribute - it all, well, kinda makes sense as it stands now. Anything else would seem rather... shoddy, and tacked on. And you really don't want A-Net to do something like that... I mean, look at the DoA.
The only classes that have 5 attributes at the moment - Elementalist and Warrior - well, seem right. The elementalist uses the 4 classical elements - each having their own attribute line - as well as Energy Storage, what with being fonts of the almighty, primal energies of creation (oh, go on... call it Aether... I've been itchin' to do it too)
The warrior? 3 weapon choices, given that they are. in fact, the masters of melee combat, Tactics - which is, indeed, battlefield tactical manouvres and all that crap, and Strength, which - yup! - harnesses their brute force (... and sucks ).
And, yes, I lawl'd at 15 ES.
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Jul 25, 2007, 12:37 AM // 00:37
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#17
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Yes, let's have them add another couple hundred skills into the game because it's not like they have anything better to do...
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Jul 25, 2007, 03:51 AM // 03:51
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#18
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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sdding more things to balance is stupid, because it isnt Anet's problem, Its ours. they already have our money, if we demand a game to hard to balance they dont really have any reason to balance it.
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Jul 25, 2007, 03:52 PM // 15:52
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#19
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Quote:
Originally Posted by Iuris
What I'm saying is that each character only gets a fixed amount of attribute points. The more attribute lines you invest them in, the lower your actual attributes will be, and the lower your overall effectiveness.
Thus follows that having an extra attribute line is not unfair to the other professions - it is unfair to the professions with the extra attibute lines.
Also note that given a fixed number of skills, this makes for fewer skills per attribute, actually limiting your options.
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okay thanks. I did say I used the wrong word there, "unfair" but nevermind, I understand what you are trying to say.
So now, no one is trying to spread out attributes points here, the thing is to have an extra attribute category for the profession that now have only 4 category, and in so doing, that would give more build options, more variety, its very simple. it might probably make the life spam of the gameplay longer now that you have new things to do.
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Jul 25, 2007, 04:16 PM // 16:16
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#20
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Something useless that shouldn't go into the game? The extra attribute area is useless why mess up the game more with more useless crap. A-Net does a good enough job adding useless crap (party search for example).
Why do we need more useless crap?
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